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<h2>IupGetAllDialogs</h2>
<p>Returns the names of all dialogs that have an 
  associated name 
  using <strong>IupSetHandle</strong> or using LED. Other dialogs will not be returned.</p>
<h3>
Parameters/Return</h3>
<pre>int IupGetAllDialogs(char**<strong> names</strong>, int <strong>max_n</strong>); [in C]
iup.GetAllDialogs(<strong>[max_n</strong>: number]) -&gt; (<strong>names</strong>: table<strong>, n</strong>: number) [in Lua]</pre>
<p><b>names</b>: table receiving the names. Only the list of names need to be 
allocated. Each name will point to an internal string.<br>
<strong>max_</strong><b>n</b>: maximum number of names the table can receive. 
Can be omitted in Lua.</p>
<p><span class="style1">Returns:</span> the number of names loaded to the 
  table. If names==NULL or max_n==0 then returns the actual number of names.</p>
<h3>Notes</h3>
<p>This name is not associated to the name of 
  the Lua variable &#8211; this was inherited from LED and is needed for some functions.</p>
<h3>See Also</h3>
<p><a href="iupsethandle.html">IupSetHandle</a>, <a href="iupgethandle.html">IupGetHandle</a>,
  <a href="iupgetname.html">IupGetName</a>, <a href="iupgetallnames.html">IupGetAllNames</a>.</p>

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